Tet2f4c.cin

// Tet2f4c.cin is routine for evaluation of tetration to base 2. // in order to use it, files GLxw2048.inc and tet2f2048.inc should be also loaded. //z_type Zo=z_type(.31813150520476413, 1.3372357014306895); //z_type Zc=z_type(.31813150520476413,-1.3372357014306895);

//#include "zo.inc" z_type Zo=z_type( 0.824678546142074, 1.567432123849648); z_type Zc=z_type( 0.824678546142074,-1.567432123849648); DB L=log(2.);// 0.693147180559945 z_type Q=z_type( 0.205110688544989, 1.086461157365470);// =L*Zo+log(L) z_type T=z_type( 5.584142435543391, 1.054218360336937);

//DB L=log(2.);
 * 1) include "GLxw2048.inc"

z_type f4(z_type z){ //NOT SHIFTED FOR x1 !!!!

#include"tet2f2048.inc"

//K and A are defined there int j,k,m,n; DB x,y, u, t; z_type c,d, cu,cd; //     z_type E[K],G[K]; z_type E[2048],G[2048]; DO(k,K){c=F[k];E[k]=log(c)/L;G[k]=exp(c*L);} //     the initioalization abouve should run at the compillation c=0.; DO(k,K){t=A*GLx[k]; c+= GLw[k]*( G[k]/(z_type( 1.,t)-z) - E[k]/(z_type(-1.,t)-z) );} cu=.5-I/(2.*M_PI)*log( (z_type(1.,-A)+z)/(z_type(1., A)-z) ); cd=.5-I/(2.*M_PI)*log( (z_type(1.,-A)-z)/(z_type(1., A)+z) ); return c*(A/(2.*M_PI)) +Zo*cu+Zc*cd; }

// #include "figx1.inc" DB x1= 0.0262474248816494;

z_type F4(z_type z){   DB x=Re(z); //                     DB L=log(2.); if(x<-.5) return log(F4(z+1.))/L; if(x> .5) return exp(F4(z-1.)*L); return f4(z+x1); }

//   Cateogry:Book